The team at Champions of Otherworldly Magic has announced that it will mint a million digital cards as part of its second edition release on 21 September 2023. The minting coincides with the Unbounded Summit and will allow players to buy the new cards through the group’s website and several independent game stores.
Champions of Otherworldly Magic is an epic fantasy card game where you can collect and trade unique NFT cards featuring powerful creatures, spells, and artefacts from otherworldly realms.
Similar to other popular trading card games (such as Pokemon or Magic The Gathering), players place a card down onto the board that costs mana. These cards have a range of special abilities and features and the game aims to destroy your opponent and their cards to win the game.
While Pokemon and Magic The Gathering have long had physical versions, they have increasingly offered digital versions of their games in recent years amid massive demand. Other digital-only games such as Blizzard’s Hearthstone have also seen significant success in recent years. Champions of Otherworldly Magic plans to capitalise on this demand by offering a digital-only game which is available on the highly scalable BSV blockchain.
Buy, sell and trade with your friends
Speaking in the latest episode of Bitcoin Builders, Miles Malec (Founding Partner of Champions TCG) noted that while Hearthstone has seen phenomenal success – it is still not possible to buy, trade and sell your cards with your friends – a key component of a physical card game.
He added that Champions of Otherworldly Magic players can buy cards and buy and trade them on the BSV blockchain. ‘With the BSV blockchain, we can put these cards on the blockchain for a fraction of a penny, whereas competitors have to print, package and ship all of these cards.’
Malec noted that the idea for Champions of Otherworldly Magic had been floating around for several years, but up until now had not been possible as the technology was not there to support it.
While Champions of Otherworldly Magic is not the first digital card game (or even the first one to be bullet on a blockchain) Malec noted that the company also plans to differentiate itself by dealing directly with local gaming stores so that consumers can buy cards directly from retailers.
‘We want to approach these stores and set up a digital storefront for each unique store and any card packs purchased through these links, we can pass along much of the profits.’ He added that he and his team can track which cards are opened and sold and that if a card is sold multiple times, it is possible to pass these royalty payments along to the stores directly.
Not another NFT fad
Malec said that the upcoming minting is just the start of his and his team’s commitment to the game and that after this next minting, they plan to expand by anywhere from 10 million – 100 million new cards. He noted that he and his team have already launched 10,000 cards on the BSV blockchain and that these sold out within 30 minutes.
Malec added that the Pokemon trading card game alone has nearly six billion cards printed, showing how much potential growth there is in the industry. ‘This isn’t an NFT project, which we plan to sell out in 24 hours. We want this to be open for potential months so that we can onboard new players who can buy a pack as they come into the store.’
Malec added that it is a negative for games to ‘sell out’ in 30 minutes as people purposely buy up cards for speculation purposes, as it distracts people from actually playing the game and having fun.